Assassin's Creed Shadows PC requirements are here, and it sure seems like forced ray tracing is a normal thing now
When I played six hours of Assassin's Creed Shadows at Ubisoft Quebec last week, I knew it would be the only time I saw it looking this good. Global illumination, ray traced everything, super high framerate—I was test driving a Ferrari knowing I'd eventually have to climb back into my Nissan Versa and go home.