When he decided to present his Rayman video game project to Ubisoft, he brought a 150-page file describing the whole game and ...
The core problem of the beat-'em-up genre in 2025 is content. They're games designed to be beatable in two or three hours.
Fifteen years later, these games don't even come close to "relic" territory. Instead, they serve as reminders that strong ...
Museums have spent decades trying to make the distant past feel alive. Audiovisual shows, touch screens and digital displays have helped, but they are often expensive to develop and hard to update ...