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Axis Max Life Insurance Ltd. has launched Bandhan 2.0, an AI-enabled augmented reality platform, enhancing onboarding with virtual environments, gamification, and leadership engagement. Designed for ...
Improving rehabilitation and patient adherence Gamification can be used together with other digital health technologies such as virtual reality (VR) or augmented reality (AR) to make cognitive or ...
Gamification has been shown to enhance engagement ... online game or quiz or involve advanced Med Ed tools such as Augmented Reality (AR) and Virtual Reality (VR). The latter two are ideal ...
Microbiology education plays a critical role in preparing students for careers in the healthcare industry, scientific research, and biotechnology. As the ...
In today's competitive marketing landscape, brands must continuously seek innovative ways to stand out and engage their customers. Gamification is one such tactic; it enables marketers to enhance user ...
Gautam Rao, Senior Vice President and Head - HR Centre of Excellence, Axis Max Life Insurance, said, "Bandhan 2.0 represents a bold step forward in reimagining how we engage talent from the very start ...
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Cycling Weekly on MSNROUVY's augmented reality Route Creator platform is now available to everyoneIndoor cycling app ROUVY has rolled out a suite of new features aimed at giving riders more control over their training environment - chief among them, the public release of its new Route Creator tool ...
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